The effects of lag vary across game titles and genres, as different multiplayer games use different lag compensation and prediction techniques. This causes issues like rubber-banding (jumping backward in space after walking forward) and delayed hit registration (bullet impacts appearing well after you fire). When you experience lag in a multiplayer game, you see delayed responses to your own actions and delayed updates to the game state. With a high ping, like 300ms, communication between your PC and the server will be much slower, causing lag. With a low ping, like 15ms, you rapidly exchange packets of data with the server, and can expect a responsive experience thanks to these rapid updates. Ping can depend on the speed of your internet connection and your distance to the server. The round-trip travel time of those packets is your ping. As you play online games, your PC constantly exchanges “packets” of data with the game’s server or host. Before we define packet loss, let’s talk about lag.
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